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Exit the Backrooms: Online
Exit the Backrooms: Level 94
SCP-087: Into the Abyss
Exit the Backrooms: Level 2
Exit the Backrooms: Level 37
Sus Horror
> CAM_FEED_CHANNEL: 01/06
[ PENDING_ANOMALY ] SYS: PC/MOBILE/WEB

Exit the Backrooms: Online

> Cooperative multiplayer inside the liminal spaces.

> README.md

We are a tight-knit squad of 4 humans (and Bruh Cat) crafting masterpieces from a basement fueled entirely by cola and energy drinks. We don't make generic slop. We make games about liminal spaces, creepypastas, and whatever lurks in the deepest corners of your nightmares.

Play at your own risk.

> DEV_LOG.txt

[ WEB GAME ENGINE ] v0.2.4 RUNTIME: WebGPU / WASM or WebGL 2 / JS

OMEGA ENGINE

> The Web-Native Unity Alternative with sub 1-Megabyte Builds.

100% In-Browser • Standalone Editor Available
Omega Engine Web Editor Interface
> 500KB - 2MB BUILDS

No 15MB+ WASM bloat. Instant sub-second loading even on mobile 4G networks.

> CROSS-PLATFORM BY NATURE

Runs 100% inside any web browser or offline in lightweight desktop containers. Windows, Linux, MacOS, Android — everything capable of running modern web browser.

> ALPHA TO OMEGA

Visual node blocks for beginners, graduating into Lua, TypeScript & C++ WASM (later).

> WebGPU/WEBGL 2

Rapier WASM physics, glTF 2.0 PBR materials. No-WASM mode with pure TS, cannon-es and no bloat for minimal load size.

> ENTITIES_DETECTED

Click to inspect files. You can drag them :D

Absolute Solver

> COMMS_UPLINK